For a small, independent studio, Bithell Games really doesn’t like to be pigeonholed. The studio began life as a one-man band and released its debut puzzler Thomas Was Alone to critical acclaim. In the 12 years since, the studio has grown and experimented, tackling genres like stealth, strategy, point-and-click adventure, and even visual novels. For its next project it’s going even bigger, and Tron: Catalyst is an action-adventure with a scope and ambition far greater than anything the studio has done before.
Of course, it’s not the first time the studio has worked on the Tron franchise and 2023’s Tron: Identity was a fresh spin on the movie series. Tron: Catalyst is set in the same world as Identity and features an all-new story, but it’s the action-focussed gameplay that piqued my interest the most when I recently sat through a 30-minute hands-off demo.
Playing as Exo, a courier who’s been swept up in a conspiracy and is now on the run, Catalyst reminded me a little of Hades. It has a similar 3D isometric viewpoint and the action flows thick and fast. Showcasing the combat was the aim of the demo and, equipped with the infamous Identity disc, Exo fought multiple enemies at the same time. Melee attacks – slamming the disc in the face of the nearest enemy – is the foundation on which combat is built, but the disc can be used as a ranged weapon too, throwing it like a frisbee to target distant enemies. Additionally, the disc can be ricocheted off surfaces and even other enemies, to string together combos, or it can be thrown past a target so it catches them on the rebound, pulling them nearer so you can finish them off with a close-up sucker punch. It’s fast and satisfying, and of course, it’s all drenched in neon so it feels very Tron.
“The goal is to hit all the Tron verbs, to enable players to do everything they would want to do in a Tron movie, and to do them in an interesting way,” explains creative director Mike Bithell. Of course, if you think of Tron you automatically think of its iconic Light Cycle, which is a core part of Catalyst. It is by far the fastest way to explore the city, at least at ground level, but it’s also useful in combat and side-swiping a bunch of enemies while doing a donut looks like a lot of fun.
That said, verticality is a key part of the city’s design so often you need to explore on foot. There are high rises to climb, buildings to infiltrate and roofs to parkour over, and there’s a fluidity to the way it all flows together. Exo is able to run and vault over obstacles seamlessly, and can even combo an attack if there’s an enemy on the other side of a wall. Indeed, Bithell says Tron: Catalyst has a deep upgrade tree and that both your combat and traversal skills can be buffed to improve your ability to fight and move quickly around the environment. “Some of the upgrades happen through story moments, plus you can also earn XP by collecting green data shards to upgrade too”, says Bithell. “There are also other layers to the upgrade tree I cannot talk about now, but the idea is to constantly give the player a constant stream of new stuff to play with.”
Interestingly, the Light Cycle cannot be upgraded because the studio wanted players to be able to use it to its full ability right from the start rather than having to wait, but the way you navigate around does change over time as shortcuts are unlocked.
These are revealed as part of bigger ‘glitches’ in the game, which are effectively gameplay loops you can use to your advantage. Although the exact nature of these loops isn’t clear right now, the demo reveals that they roll back time, meaning you’re able to revisit locations you’ve been to before, but with equipment you picked up later in the game. It’s a nod to Metroidvanias and I’m interested to see how big a part it plays in the finished game, especially because Bithell says the loops are used in different ways throughout and that there are puzzles that can only be solved by using the glitch.