Sometimes the optimal play is to not play optimally at all. In Altus’s Persona-like RPG, Metaphor: ReFantazio, there are the class options you’d expect from the genre, so you might expect to be told the best possible choice to most enjoy the game. It’s just…it doesn’t work like that here. It’s better.
I’ve been giving tips about video games on the internet ever since I was old enough to type “hellom my name is timoby monbleau XD” on whichever message board my dial-up connection could load first. Over that lifetime of experience, I typically see the same questions appear when it comes to RPGs like Metaphor: ReFantazio: “What are the best characters to use? What are the best builds? Which classes should I pick to make the game easier? Why do I see Mega Man in my dreams?”
Typically, my advice for questions like these is “experiment and figure out what works for you!” Because, sure, there’s always an optimal build, and there’s always an optimal class to pick. But trying different party configurations is one of the most fun parts of a class system in an RPG, and I firmly believe that it’s okay to do 20 less damage per turn in the name of having more fun with your 70+ hour game.
I’m here to give this same advice about Metaphor: ReFantazio, but not strictly because I value class experimentation more than optimal play. Actually, Metaphor’s classes (called “Archetypes” in-game) are so well-designed that experimentation often is the optimal play. If you’re ready to begin your journey to become king, let’s break down why you shouldn’t worry about whether or not you’re using the “best” class at any given time.